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  • 65th LISBON International Conference on “Humanities, Social Sciences & Education” (LHSSE-26)

  • 64th PARIS World Congress on “Teaching, Education & Technology” (WCTET-26)

  • 63rd LISBON International Conference on “Humanities & Social Sciences Studies” (LICHS3-26)

  • 62nd LISBON International Conference on “Marketing, Economics, Finance and Management” (MEFM-26)

  • 61st PARIS International Conference on “Business, Finance & Management” (PBFM-26)

  • 60th ROME International Conference on “Marketing, Business, Finance & Management” (RMBFM-26)

  • 4th ROME International Conference on Music, Music therapy & Alternative/Complementary Medicine (M2TACM-26)

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Conference Chair/Eminent Speakers

  • Prof. Dr. Y. Thaweesak King Mongkuts University of Technology Thonburi, Thailand

  • Prof. MAEDA Kazuaki Full Professor CHUBU UNIVERSITY Matsumoto-cho, Aichi, JAPAN

  • Asst. Prof. Saba Yunus Mahila Mahavidyalaya P.G. College, Kanpur, India

  • Prof. Dr. Nuno Alexandre Soares Domingues Instituto Superior de Engenharia de Lisboa and Instituto de Comunicação da NOVA (ICNOVA) FCSH-UNL (Portugal)

  • DR. HEMANTKUMAR P. BULSARA In charge - Management section, Applied Mathematics and Humanities Department, S. V. National Institute of Technology, Surat, India

All Abstracts, Reviews, short articles, Full articles, Posters are welcomed related with any of the following research fields:


1. Pedagogical Foundations & Theory

These topics focus on the psychology and methodology of how people learn, which dictates how technology is applied.

  • Learning Theories in the Digital Age

    • Connectivism (learning through networks)

    • Constructivism vs. Instructivism

    • Cognitive Load Theory in multimedia design

  • Instructional Design Models

    • ADDIE Model (Analysis, Design, Development, Implementation, Evaluation)

    • SAM (Successive Approximation Model)

    • Backward Design (Understanding by Design)

  • Modern Teaching Methodologies

    • Flipped Classroom models

    • Gamification and Game-Based Learning (GBL)

    • Inquiry-Based Learning

    • Project-Based Learning (PBL)


2. Educational Technology (EdTech) Tools & Systems

This category covers the actual hardware and software used to facilitate education.

  • Learning Management Systems (LMS)

    • Cloud-based vs. Self-hosted platforms

    • Interoperability standards (SCORM, xAPI/Tin Can)

    • User Experience (UX) in educational interfaces

  • Emerging Disruptive Technologies

    • Artificial Intelligence (AI): Adaptive learning algorithms, automated grading, and Generative AI for lesson planning.

    • Immersive Tech: Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR).

    • Blockchain: Digital diplomas and verifiable credentials.

  • Collaboration & Communication Tools

    • Synchronous vs. Asynchronous communication platforms

    • Collaborative whiteboards and document editing


3. Data, Assessment, and Ethics

How we measure success and the moral implications of using technology in schools.

  • Educational Data Analytics

    • Learning Analytics (predicting student success/retention)

    • Big Data in institutional decision-making

    • Dashboards for student self-regulation

  • Assessment & Feedback

    • Formative vs. Summative e-assessment

    • Proctoring technology and academic integrity

    • Automated Feedback Loops

  • Ethics and Digital Citizenship

    • Data privacy and student surveillance (GDPR/FERPA compliance)

    • Algorithmic bias in educational AI

    • The "Digital Divide" (equity in hardware and internet access)


4. Professional Development & Policy

The human and institutional side of the technology shift.

  • Teacher Digital Literacy

    • TPACK Framework (Technological Pedagogical Content Knowledge)

    • SAMR Model (Substitution, Augmentation, Modification, Redefinition)

    • Continuous Professional Development (CPD) in tech

  • Institutional Strategy

    • Bring Your Own Device (BYOD) policies

    • Hybrid and Blended learning strategies

    • Open Educational Resources (OER) and the "Creative Commons" movement

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